Hands-on senior graphic designer

I make brand and campaign systems clear enough to ship.

Senior graphic designer building visual systems, campaign worlds, ecommerce assets, product artwork, and environmental graphics for real deadlines, real audiences, and real-world production.

  • Brand Systems
  • Campaign Worlds
  • Ecommerce Assets
  • Character Creative
  • Product Artwork
  • Production Workflows

Selected Work

Work that had to work.

Characters, catalogs, buses, bottles, ecommerce launches, environmental graphics, and brand systems made for classrooms, showrooms, inboxes, product pages, and production vendors.

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Campaign System · Shipped

Captain Compassion

A multi-year anti-bullying campaign built around character design, comics, video, OOH, social, web, classroom materials, and a whole lot of superhero logic.

  • Campaigns
  • Character / Illustration
  • Educational
View Case Study

Practical Results

Useful work leaves evidence.

A few places where the work got faster, clearer, easier to use, or easier to ship in real production environments.

40m to 2m

EHF sales workflow reduction

BDA proofing capacity increase

2 days to same day

Kotis design turnaround improvement

24 locations

Evergreen Goodwill retail rollout

How I Work

Think. Make. Ship. Fix what gets in the way.

I'm useful when the brief is fuzzy, the deadline is real, and the work has to survive actual people using it.

01

Think in systems.

I organize scattered ideas, assets, and requirements into something people can understand and build from.

02

Make the thing.

I stay hands-on across layout, campaigns, ecommerce, product artwork, digital assets, presentations, and production files.

03

Ship it cleanly.

I care about handoffs, templates, naming, timing, and whether the next person can use the work without needing a rescue flare.