Hands-on senior graphic designer

I make complex visual work clearer, more useful, and harder to accidentally break.

I build brand systems, campaign worlds, ecommerce assets, product artwork, and production-ready visuals for real audiences, real deadlines, and the occasional operational fire.

  • Brand Systems
  • Campaign Worlds
  • Ecommerce Assets
  • Character Creative
  • Product Artwork
  • Production Workflows

Selected Work

Work that had to work.

Characters, catalogs, buses, bottles, ecommerce launches, environmental graphics, and brand systems built for real channels, not just pretty mockups.

Practical Results

Useful work leaves evidence.

A few places where design, systems, and cleaner handoffs made the work easier to use.

40m to 2m

Sales workflow reduced from 40 minutes to 2 minutes

Daily proof capacity increased

2 days to same day

Design turnaround improved

24 locations

Retail brand rollout supported

How I Work

Think. Make. Ship. Fix what gets in the way.

I'm useful when the brief is fuzzy, the deadline is real, and the work has to survive actual people using it.

01

Think in systems.

I organize scattered ideas, assets, and requirements into something people can understand and build from.

02

Make the thing.

I stay hands-on across layout, campaigns, ecommerce, product artwork, digital assets, presentations, and production files.

03

Ship it cleanly.

I care about handoffs, templates, naming, timing, and whether the next person can use the work without needing a rescue flare.